Development began in January 2008, shortly after the release of Lewd Consultation Room, and continued for over two years, save for a break in mid-2008. UMEMARO first alluded to OMEGA in an interview with DLsite, during which he revealed that his next project was going to be a "crossover" featuring several of his previous characters. Concept art of the upcoming game began to be posted to his blog shortly thereafter, confirming the return of several previous characters, Ayane Tendo being the first to be revealed, followed in subsequent concept renders by Sasa Ayanokouji, Mimi Minami, Miyuki Kageyama, Ai Koyanagi, Aya Yamane, and Kasumi Onodera. UMEMARO followed these renders up by revealing the entire cast on April 17, though Aya was curiously not present in the group render.
Following this blog post, however, UMEMARO shifted gears to work on a different project, one that would eventually serve as a bridge to the main plot of what would become OMEGA. That game, Twin Succubus, would be released on December 27, 2008, after which UMEMARO returned to work on OMEGA. Blog posts resumed on August 29, 2009, and continued on a regular basis until OMEGA's release.
The game functions as a point-and-click adventure, detailing the story through hundreds of text boxes and dozens of clips, most of them non-sexual in nature. Unlocked scenes can be viewed in a menu similar to previous mini-movie collections, and the game can be started at any point in its progression once it has been beaten once. Reaching certain areas and completing certain objectives unlock cutscenes, most of which lead to some kind of sexual encounter, where the game reverts to the interactive functionality seen in previous mini-movie collections. Some sequences require the player to cycle through text in a specific order in order to progress, which some members of the fanbase found frustrating. Complete savestates for the game circulating around the Internet became common in the wake of its release, as did the usual video compilations of the cutscenes.
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Game of Lascivity OMEGA was an enormous undertaking, released as a celebration of all that came before it, while also continuing on the plot detailed in Twin Succubus. Every character that had previously appeared in the UMEMARO canon is accounted for here, no matter how small their scenes may be, many of them receiving redesigns to either match the current UMEMARO 3D style or fit better into the context of the setting. UMEMARO spent well over two years developing the game, with concept art dating back to January 2008, giving it a much longer development time than the releases that came before it. 2b1af7f3a8